Easier Animation through Trigonometry
October 17 2004
I suspected that there was an easier equation for movement within a circle and I finally found it here, kirupa.com - Trigonometry included in a nice tutorial. The key is using the radian measurement along with the trigonometric functions, sine and cosine. As explained, the standard equations to determine x and y positions are:
clip._x = originx + Math.cos(angle)*radius;
and
clip._y = originy + Math.sin(angle)*radius;
.
As I determined before, the radius is half of the difference between starting and ending x-value.
Comments ()
